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Game info
PC

Krusty Super Fun House

Krusty Super Fun House
GenreArcade Platform
DeveloperAudiogenic
PublisherVirgin Games
Released1992
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Krusty's Super Fun House, is a puzzle platform game, originally named Rat-Trap, based on The Simpsons cartoon series. The game was released for the Amiga, Nintendo NES, DOS, Sega Master System, Game Boy and the 16bit Nintendo Super NES and Sega Mega Drive / Genesis.
 
Review
Krusty Super Fun HouseSTORY / GAMEPLAY
Your city has been overrun by rats(!) Your mission is to force those little animals inside an extermination machine, controlled by little Bart! The idea surely can freak someone out, but the game is so fun to play. Using different objects and obstacles, Krusty must create a path for the rats to follow and guide them towards their doom. Other creatures, such as snakes and flying pigs, attempt to hinder Krusty's progress by injuring him. Krusty can attack those extra foes by throwing pies(!) in order to defeat them. In each stage, each extermination device is run and controlled by a different character, including Bart, Homer, Corporal Punishment, and Sideshow Mel. The game follows the classic run, shoot and jump-onto-platforms pattern as most games of its era. So things are pretty familiar to the average gamer.

GRAPHICS / SOUND
The DOS version has plenty of simultaneous colors (64 in total) and lots of funny details pretty close to the 32-colors Amiga version; just watch Homer dressed like a clown and you'll laugh a lot! The animation on the DOS is quite smooth and the sprites keep their original cartoon-ish style. As for the sound, the DOS version supports Soundblaster / AdLib hardware, as well as Roland and features some nice in-game tunes and funny sound effects.
 
Screenshots
  • Krusty Super Fun House
  • Krusty Super Fun House
  • Krusty Super Fun House
  • Krusty Super Fun House
  • Krusty Super Fun House
  • Krusty Super Fun House
  • Krusty Super Fun House
  • Krusty Super Fun House
  • Krusty Super Fun House
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



32 colors
Commodore Amiga OCS/ECS



64 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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